Tuesday, January 14, 2020

Business Process Modeling Applied to Personal Productivity in the Consumer Mobile App Market

Business Process Modeling Applied to Personal Productivity in the Consumer Mobile App Market

 Android PHP Projects

The main uses of mobile systems (smartphones and tablets) in the consumer market include social networking, content sharing and personal productivity. Some of these aspects sometimes converge, like in the case of social networking and personal productivity (including todo list and planning), which merge into socialization of task management, which is currently supported by a plethora of online services directed to the final user. These tools are extremely user friendly, allow to manage personal tasks, social interactions, and even assignment of tasks to friends. However, all these tools share a common weakness: they don’t provide any way for structuring the interactions, dependencies or constraints between tasks. In technical terms, these tools do not embrace event the most basic practices of business process management, leaving it alone their integration with social networking capabilities, as studied in the Social BPM discipline. In this paper we discuss how the combination of model-driven development approaches [3], social networking and business process management (BPM) techniques can be fruitfully applied to personal and social task management, in a consumer scenario. Our aim is to devise user-friendly mobile applications that hide the complexity of modeling behind extremely simple interfaces and interaction paradigms. The main challenge addressed is related to finding the appropriate level of complexity to be exposed to the user, because the expressive power should be complete enough for describing basic processes but also simple enough to let people understand, accept and use them in their everyday life. This must then be combined with social networking and content sharing capability. We show the results of our studies at work in a commercial mobile application called Fluxedo (www.fluxedo.com). Fluxedo is a mobile app that allows users to create lists of items (i.e. activities), and assign those to other users via social networking means. Fluxedo can be seen as a to-do list app that integrates traditional features with new ones: users within a group of tasks (flow) receive notifications and can interact with the flow explicating whether they have already completed the task or not, as well as adding new tasks in the flow and change the tasks order. 

Survey Land Registration System App

eRestranut Online Shopping For Food

ebanking App to Manage Account And Transfer

Nexus Mobile App For Searching Contractor And Worker In Cities

EGG Production Management System Based Mobile App

Online Matrimonial

Local Services Info Based Mobile App

Reminder App - Medical , Doctor

Mobile Attendance Management system project in Android App

Mobile App For Water Complaint System

Mobile App For Laundry Service Using Bootstrap Responsive Design

Friday, January 10, 2020

Augmented Reality in Food production traceability

Augmented Reality in Food productiontraceability
Code Shoppy Android Projects


INTRODUCTION  
Traditionally, there are four basic functions of packaging: to protect the product against the deteriorative effects of the external environment, to communicate with the consumer as a marketing tool, to enable easier usage of products, and to contain products of various sizes and shapes [1]. However, recent changes in business requirements, technology development and health regulations introduced the need for more advanced (intelligent) functions of packaging – a packaging system that is capable of carrying out intelligent functions (such as detecting, sensing, recording, tracing, communicating, and applying scientific logic) to facilitate decision making in orderto extend shelf life, enhance safety, improve quality, provide information, and warn about possible problems [2]. Learn More The technical enablers for mobile augmented reality (MAR) are becoming robust enough to allow the development of MAR services that are truly valuable for consumers. Such services would provide a novel interface to the ubiquitous digital information in the physical world, hence serving in great variety of contexts and everyday human activities [3]. The purpose of this article is to identify key elements and design of a system for assessing the status of the content and history of production process of a sealed food. The idea is to employ the AR technology as one of the high promising and widely used technologies that enables information storage in a different, more effective way and in a user friendly manner. 

ON VIRTUAL AND AUGMENTED REALITY
Most popular definitions of virtual reality make reference to a particular technological system. This system usually includes a computer capable of real-time animation, controlled by a set of wired gloves and a position tracker, and using a head-mounted stereoscopic display for visual output [4]. Augmented Reality (AR) is a variation of Virtual Environments (VE), or Virtual Reality (VR) as it is more commonly called. VE technologies completely immerse a user inside a synthetic environment. While immersed, the users cannot see the real world around them. In contrast, AR allows the user to see the real world, with virtual objects superimposed upon or composited with the real world. Therefore, AR supplements reality, rather than completely replacing it [5]. The beginnings of AR, date back to Sutherland’s work in the 1960s, which used a see-through Head Mounted Display (HMD) to present 3D graphics. However, only over the past decade has there been enough work to refer to AR as a research field [6]. AR is recognized at MIT as one of ten emerging technologies of 2007, and we are at the verge of embracing this very new and exciting kind of human computer interaction. AR technology is currently used in a number of fields, such as medicine, education and simulated training among others [10]. AR applications superimpose 3D and/or 2D graphics on top of the real world view. This suggests that the available information can be continuously updated through the design of new objects. In turn, these objects and 2D graphics are inserted and handled by the AR applications with the help of geo location data, or more recently AR tags, which can be easily read by mobile devices and computers [11]. A.Mobile augmented reality AR has traditionally been reserved for high-end computers while mobile augmented reality (MAR) has used custom built hardware setups. Many of these consist of a laptop mounted on a frame carried as a backpack. They often feature head mounted displays (HMDs) and as such, the majority are research platforms inaccessible to average consumers. Nowadays, smartphones have developed rapidly and have enough rendering power to do 3D graphics [7]. Mobile AR is particularly applicable whenever people require informational support for a task while needing to stay focused on that task. It has the potential to allow people to interact with computer-supported information (which might come from databases or as a live feed from a remote expert), without getting distracted from the real world around them. This is a very important feature for the mobile worker, or for anybody who needs or wants to use their hands, and some of their attention, for something other than controlling a computer [12]. B.Possibilities of MAR system Imagine a technology with which you could see more than others see, hear more than others hear and perhaps even touch, smell and taste things that others cannot. What if we had technology to perceive completely computational elements and objects within our real world experience, entire creatures and structures even that help us in our daily 1
activities, while interacting almost unconsciously through mere gestures and speech? With such technology, mechanics could see instructions what to do next when repairing an unknown piece of equipment, surgeons could see ultrasound scans of organs while performing surgery on them, firefighters could see building layouts to avoid otherwise invisible hazards, soldiers could see positions of enemy snipers spotted by an unmanned reconnaissance aircraft, and we could read reviews for each restaurant in the street we’re walking in [8]. 

Wednesday, January 1, 2020

Exam Hall Seating Allocation System

Exam Hall Seating Allocation System 


https://codeshoppy.com/android-projects-titles-ieee.html

Exam Seating & Teacher Duty allocation is a term which is basically concerned with the allocation of the rooms, distribution of the students in the class in such a way to stop or minimize cheating and assigning the teachers with the duties for the invigilation. With the increasing number of students, subjects, departments and rooms, the duty management becomes important. However, this process is done manually as a result it is extremely time consuming leading to inconsistency, inaccuracy and wastage of time.  

Currently, the exam committee members manually allocate classrooms, segregate the students according to their requirements, assign the duties to the teachers with various constraints and allocate the seats in such a way which prevents cheating. This is a tedious and a time-consuming task with scope for a lot of errors and inconsistencies. The proposed software aims to reduce the number of classrooms used, assign the duties systematically and minimize cheating prevailing in the class. It will also reduce the time consumption and the manual human dependency.

Students Seating Arrangement 
 This module focuses on arranging students in a classroom. There are various constraints that must be satisfied by the system are summarized below: Minimum number of classrooms should be utilized. All students should be allocated a seat. To avoid cheating, neighbouring students must not be of the same departments. Minimize the number of question sets used in a class. Students exempted from the examination should not be allocated a seat.  

There are various types of seating arrangement that can be followed: the first is one student per bench and the second one is two students per bench.  Code Shoppy

One Student per Bench 
 In this type of arrangement, the students who belong to the same department are made to sit diagonally to each other. This arrangement prevents cheating in the class and helps the invigilators keep an eye on the students in the most effective manner.

Two Students per Bench  
In this type of arrangement, the students who belong to the same department are made to sit one behind the other. Here two students of the different department are made to sit on the same bench adjacent to each other. This helps to satisfy the criteria of having minimum number of classes. Also, an exam involving two different subjects can be easily conducted without wasting extra resources. It also reduces the number of invigilators required.  

The Software automates the process of generating exam seating arrangement and teacher duties duty allocation task. Data entered once can be reused as well as it is easy to use. The Scope of the software can be improved by increasing its functionalities, this system can be used to allot seats and duties for national level exams like the JEE, NEET, etc. This can also be used by the various universities to allocate the seats during any exams that they conduct during the course of the semester.

The SSA and the SDA algorithms discussed in this paper are used to allocate the seating arrangement and the duties during an exam. This software helps the Exam Coordinators to allocate the duties to the respective teachers and also to develop a student seating allocation plan for examinations. The project aims at allocating the duties with much greater effectiveness. The software serves the purpose of saving the manual work and time put into the allocation. Optimum use of the resources available will be done without wasting extra classrooms and the allocation of the duties to the teacher will be done by checking their availability. https://codeshoppy.com/   Many constraints are considered while developing the software to increase its flexibility.